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Old Jun 25, 2009, 09:27 PM // 21:27   #21
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Why not just increase the regen to like 1..5..6
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Old Jun 25, 2009, 10:08 PM // 22:08   #22
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Originally Posted by Xyon the Greatest View Post
Why not just increase the regen to like 1..5..6
Cus then it would still be bad
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Old Jun 25, 2009, 10:21 PM // 22:21   #23
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This is irrelevant since you could just use dismiss condition!
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Old Jun 25, 2009, 10:30 PM // 22:30   #24
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How about they spend their time balancing skills that are actually issues and stop doing random buffs for the hell of it. Once they've taken care of all the problems in balancing PvP, then they can look at buffing skills that have no effect on the meta. Until then, leave them be. There are bigger issues.
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Old Jun 26, 2009, 12:58 AM // 00:58   #25
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Originally Posted by bhavv View Post
Or how about ...

Mending 10, 1, 10,

While you maintain this enchantment on target ally, one hex and one condition is removed every 10...4 seconds.
Your suggestion here is too close to Purifying Veil which reduces time conditions last which may in fact be better.

But anyways I think mending should stick to low health regeneration.
Why? Well mending something isn't repairing it with holy crap speed so where it is right now makes sense.
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Old Jun 26, 2009, 03:02 PM // 15:02   #26
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I stick with the AoE increase. The icon is a whirl, after all. So even just looking at the icon makes sense to make the effect spread in circles around the target.
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Old Jun 26, 2009, 06:20 PM // 18:20   #27
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Originally Posted by Cale Roughstar View Post
Cus then it would still be bad
Heh, your right.

Okay, then how about make it like this...


10 energy, 2 cast, 10 recharge

For 10 seconds all allies gain a +1..5..6 health regen
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Old Jun 26, 2009, 06:49 PM // 18:49   #28
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Kinda like an unconditional, but stripable, "never surrender!" but with more regen. Hmmm better, but the 2 s cast is killer.
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Old Jun 26, 2009, 09:17 PM // 21:17   #29
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In My Opinion, they should change it to:


Mending: 20+ Health Regen, Conditions Transfer to Foes, Foes that hit target die in 10 seconds

lol, btw its a joke just trying to make some laughs. I think leave the way it is, its not like every monk runs it anyway.
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Old Jun 26, 2009, 09:52 PM // 21:52   #30
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Quote:
Originally Posted by gameshoes3003 View Post
Your suggestion here is too close to Purifying Veil which reduces time conditions last which may in fact be better.

But anyways I think mending should stick to low health regeneration.
Why? Well mending something isn't repairing it with holy crap speed so where it is right now makes sense.
No, my idea was to combine the spotless spells into a maintained enchantment.
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